Citrine
Gaze upon the Crystal Bastion. Citrine's crystalline might supports allies on the battlefield. Combat only enhances her fractal beauty.
Build this frame
(Base stats)
- Health
- 400
- Shield
- 270
- Armor
- 265
- Energy
- 130
- Sprint
- 1
- Mastery
- 0
Values as reported by the game export at max rank · snapshot 19 Sept 2026
(Where it sits)
It is thin on energy (92th of 117), which is what a build has to answer for.
It ships with 2 polarities already installed, plus Naramon on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- MaduraiVazarin
- Aura slot
- Naramon
- Helminth can subsume
- Fractured Blast
- Progenitor element
- Magnetic
- Role
- Support
- Introduced
- 32.3
(Passive)
Citrine grants nearby allies _ health regeneration per second. Pick up a Health Orb to increase regeneration by _, up to a maximum of _.
(Abilities)
-
01 Fractured Blast 25 energy Subsumable
Slash and stagger enemies with a crystal blast that inflicts Slash Status. Enemies afflicted with this Status Effect have an increased chance of dropping Health and Energy Orbs.
-
02 Preserving Shell 50 energy
Citrine guards herself and nearby allies with a crystalline shell that gradually decays. Kills and assists increase the defensive power of the shell.
-
03 Prismatic Gem 75 energy
Deploy a gem that shoots prismatic beams. The gem targets enemies that are taking weapon damage from Citrine and her allies. Its beams inflict Heat, Cold, Toxin, and Electricity Status Effects. Status Chance and Status Duration increase for nearby allies.
Augment: Prismatic Companion
-
04 Crystallize 100 energy
Citrine summons crystal fractals. The fractals rush forward, seeking enemies. Enemies touched by the fractals are paralyzed by crystalline growths. Hit the growths to deal Critical Damage.
Augment: Recrystalize
Costs are base figures, before efficiency.
(Acquisition)
Citrine's parts drop across 4 separate reward tables. Skipping all of it costs 325 platinum in the market.
Blueprint
| Where | Rotation | Chance |
|---|---|---|
| Mars/Tyana Pass (Defense) | C | 9.3% |
Chassis
| Where | Rotation | Chance |
|---|---|---|
| Mars/Tyana Pass (Defense) | C | 6.1% |
Neuroptics
| Where | Rotation | Chance |
|---|---|---|
| Mars/Tyana Pass (Defense) | C | 6.1% |
Systems
| Where | Rotation | Chance |
|---|---|---|
| Mars/Tyana Pass (Defense) | C | 6.1% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
(Craft)
- Credits, all in
- 75,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
- Or buy outright
- 325 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 3,000 Alloy Plate
- 2,000 Nano Spores
- 1,500 Circuits
- 1,500 Polymer Bundle
- 1,500 Salvage
- 1,200 Cryotic
- 1,000 Rubedo
- 15 Faceted Tiametrite
- 6 Stellated Necrathene
- 3 Gallium
- 3 Orokin Cell
- 2 Argon Crystal
- 2 Morphics
The tree
- 3 Orokin Cell
- 1,000 Rubedo
- 1,500 Salvage
- 15 Faceted Tiametrite
- 2 Argon Crystal
- 1,200 Cryotic
- 3,000 Alloy Plate
- 6 Stellated Necrathene
- 2,000 Nano Spores
- 1,500 Circuits
- 1,500 Polymer Bundle
- 3 Gallium
- 2 Morphics
(Builds)
No build has been written up for Citrine yet. Anything published by the community shows up below as soon as it exists.
(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki , CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.