FRAMELEGEND builds
New build
(02) (Warframe) © 2026

Gyre Prime

Gilded circuits spark and energize frenetic movements that echo through the ages. Dance into eternity with Gyre Prime.

Build this frame
Gyre Prime

(Base stats)

Health
345
Shield
640
Armor
105
Energy
190
Sprint
1.05
Mastery
0

Values as reported by the game export at max rank · snapshot 19 Sept 2026

(Where it sits)

Across the 117 frames in the roster, Gyre Prime sits in the top fifteen per cent for shield (7th of 117).

It is thin on armor (101th of 117), which is what a build has to answer for.

It ships with 2 polarities already installed, plus Naramon on the aura slot, so that much of the board costs no forma.

(Loadout facts)

Pre-installed polarities
MaduraiVazarin
Aura slot
Naramon
Helminth can subsume
Coil Horizon
Progenitor element
Electricity
Role
Damage · Crowd Control
Introduced
41

(Passive)

Gyre's abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.

(Abilities)

  1. 01

    Arcsphere 25 energy

    Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.

    Augment: Conductive Sphere

  2. 02

    Coil Horizon 50 energy Subsumable

    Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.

    Augment: Coil Recharge

  3. 03

    Cathode Grace 75 energy

    Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.

    Augment: Cathode Current

  4. 04

    Rotorswell 100 energy

    Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.

    Augment: Reverse Rotorswell

Costs are base figures, before efficiency.

(Acquisition)

Gyre Prime comes out of Void relics — 7 of them across its 4 parts. It is out of the Vault, so the relics below are in the current drop tables.

Blueprint

Relic Intact Exceptional Flawless Radiant
Lith Q3 11%13%17%20%
Neo T10 11%13%17%20%

Chassis

Relic Intact Exceptional Flawless Radiant
Axi T13 11%13%17%20%

Neuroptics

Relic Intact Exceptional Flawless Radiant
Lith G14 2%4%6%10%

Systems

Relic Intact Exceptional Flawless Radiant
Meso E7 25.33%23.33%20%16.67%
Meso V14 25.33%23.33%20%16.67%
Meso Y2 25.33%23.33%20%16.67%

Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.

(Craft)

Credits, all in
70,000
Build time
3 days 12 hours
Rush, all in
125 p

Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.

Everything it eats

  • 4,250 Alloy Plate
  • 3,600 Ferrite
  • 3,175 Nano Spores
  • 550 Cryotic
  • 550 Oxium
  • 350 Plastids
  • 5 Orokin Cell
  • 3 Neural Sensors
  • 3 Neurodes
  • 2 Argon Crystal
  • 2 Nitain Extract
  • 2 Tellurium

The tree

Gyre Prime blueprint 25,000 cr · 3 days · rush 50 p
  • 5 Orokin Cell
Prime Neuroptics 15,000 cr · 12 hours
  • 3 Neural Sensors
  • 250 Oxium
  • 350 Plastids
  • 4,250 Alloy Plate
Prime Chassis 15,000 cr · 12 hours
  • 2 Nitain Extract
  • 2 Tellurium
  • 3,600 Ferrite
  • 300 Oxium
Prime Systems 15,000 cr · 12 hours
  • 2 Argon Crystal
  • 3 Neurodes
  • 550 Cryotic
  • 3,175 Nano Spores

(Builds)

No build has been written up for Gyre Prime yet. Anything published by the community shows up below as soon as it exists.

(Sources)

Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki , CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.