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(02) (Warframe) © 2026

Gyre

Annihilate enemies with the conductivity of coils and transmitters. Gyre’s electric attacks provide crowd control. She is the embodiment of elegant theory.

Build this frame
Gyre

(Base stats)

Health
270
Shield
550
Armor
105
Energy
190
Sprint
1
Mastery
0

Values as reported by the game export at max rank · snapshot 19 Sept 2026

(Where it sits)

Across the 117 frames in the roster, Gyre sits in the top fifteen per cent for shield (14th of 117).

It is thin on armor (100th of 117), which is what a build has to answer for.

It ships with 2 polarities already installed, plus Naramon on the aura slot, so that much of the board costs no forma.

(Loadout facts)

Pre-installed polarities
MaduraiVazarin
Aura slot
Naramon
Helminth can subsume
Coil Horizon
Progenitor element
Electricity
Role
Damage · Crowd Control
Introduced
31.5

(Passive)

Gyre's abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.

(Abilities)

  1. 01

    Arcsphere 25 energy

    Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.

    Augment: Conductive Sphere

  2. 02

    Coil Horizon 50 energy Subsumable

    Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.

    Augment: Coil Recharge

  3. 03

    Cathode Grace 75 energy

    Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.

    Augment: Cathode Current

  4. 04

    Rotorswell 100 energy

    Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.

    Augment: Reverse Rotorswell

Costs are base figures, before efficiency.

(Acquisition)

Gyre's parts drop across 4 separate reward tables. Skipping all of it costs 325 platinum in the market.

Blueprint

Where Rotation Chance
Zariman Ten Zero (Level 110 - 115 Zariman Bounty) C 12.99%
Zariman Ten Zero (Level 90 - 95 Zariman Bounty) C 12.99%

Chassis

Where Rotation Chance
Zariman Ten Zero (Level 60 - 65 Zariman Bounty) C 13.56%

Neuroptics

Where Rotation Chance
Zariman Ten Zero (Level 50 - 55 Zariman Bounty) C 13.04%

Systems

Where Rotation Chance
Zariman Ten Zero (Level 70 - 75 Zariman Bounty) C 11.9%

Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.

(Craft)

Credits, all in
70,000
Build time
3 days 12 hours
Rush, all in
125 p
Or buy outright
325 p

Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.

Everything it eats

  • 6,500 Ferrite
  • 4,500 Plastids
  • 3,300 Alloy Plate
  • 1,100 Thrax Plasm
  • 60 Voidgel Orb
  • 40 Voidplume Quill
  • 12 Entrati Lanthorn
  • 8 Morphics
  • 6 Neural Sensors
  • 3 Orokin Cell
  • 2 Argon Crystal

The tree

Gyre blueprint 25,000 cr · 3 days · rush 50 p
  • 3 Orokin Cell
Neuroptics 15,000 cr · 12 hours
  • 6 Neural Sensors
  • 300 Thrax Plasm
  • 60 Voidgel Orb
  • 4,500 Plastids
Chassis 15,000 cr · 12 hours
  • 8 Morphics
  • 500 Thrax Plasm
  • 12 Entrati Lanthorn
  • 3,300 Alloy Plate
Systems 15,000 cr · 12 hours
  • 2 Argon Crystal
  • 300 Thrax Plasm
  • 40 Voidplume Quill
  • 6,500 Ferrite

(Builds)

No build has been written up for Gyre yet. Anything published by the community shows up below as soon as it exists.

(Sources)

Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki , CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.