Hildryn
Strength is Hildryn’s virtue. Her unique high-damage abilities are powered by her Shields, which can be recharged with Energy. Hildryn proves that a strong offense is a good defense.
Build this frame
(Base stats)
- Health
- 180
- Shield
- 1280
- Armor
- 315
- Energy
- 0
- Sprint
- 1
- Mastery
- 0
Values as reported by the game export at max rank · snapshot 19 Sept 2026
(Where it sits)
Across the 117 frames in the roster, Hildryn sits in the top fifteen per cent for shield (2nd of 117).
It is thin on energy (114th of 117) and health (111th of 117), which is what a build has to answer for.
It ships with 2 polarities already installed, plus Naramon on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- VazarinVazarin
- Aura slot
- Naramon
- Helminth can subsume
- Pillage
- Progenitor element
- Cold
- Role
- Damage · Survival
- Introduced
- 24.4
(Passive)
Hildryn's full Shield Gate is high. After her Shields are depleted, she is invulnerable to damage up to 3.5s.
(Abilities)
-
01 Balefire 50 shields
Charge and launch devastating bolts of electricity.
Exalted weapon: Balefire Charger
Augment: Balefire Surge
-
02 Pillage 150 shields Subsumable
Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields. Also removes Status Effects from Hildryn and her allies.
Augment: Blazing Pillage
-
03 Haven 250 shields
Create a shield aura around allies. Enemies that approach Hildryn will take Radiation Damage.
-
04 Aegis Storm 100 shields
Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.
Augment: Aegis Gale
Costs are base figures, before efficiency.
(Acquisition)
Hildryn's parts drop across 4 separate reward tables. Skipping all of it costs 325 platinum in the market.
Blueprint
| Where | Rotation | Chance |
|---|---|---|
| Vox Solaris, Agent | — | 100% |
Chassis
| Where | Rotation | Chance |
|---|---|---|
| Exploiter Orb | — | 38.72% |
Neuroptics
| Where | Rotation | Chance |
|---|---|---|
| Exploiter Orb | — | 38.72% |
Systems
| Where | Rotation | Chance |
|---|---|---|
| Exploiter Orb | — | 22.56% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
(Craft)
- Credits, all in
- 70,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
- Or buy outright
- 325 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 2,300 Rubedo
- 1,600 Circuits
- 1,500 Plastids
- 95 Gorgaricus Spore
- 90 Thermal Sludge
- 85 Mytocardia Spore
- 6 Lazulite Toroid
- 3 Orokin Cell
- 2 Nitain Extract
- 2 Tellurium
- 1 Argon Crystal
The tree
- 3 Orokin Cell
- 2 Lazulite Toroid
- 1 Argon Crystal
- 85 Mytocardia Spore
- 1,600 Circuits
- 2 Lazulite Toroid
- 2 Nitain Extract
- 90 Thermal Sludge
- 2,300 Rubedo
- 2 Lazulite Toroid
- 2 Tellurium
- 95 Gorgaricus Spore
- 1,500 Plastids
(Builds)
No build has been written up for Hildryn yet. Anything published by the community shows up below as soon as it exists.
(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki , CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.