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(02) (Warframe) © 2026

Hydroid

Hydroid summons the power of the ocean depths. He provides crowd control with aqueous attacks. His enemies will meet a watery demise.

Build this frame
Hydroid

(Base stats)

Health
270
Shield
365
Armor
240
Energy
140
Sprint
1.05
Mastery
0

Values as reported by the game export at max rank · snapshot 19 Sept 2026

(Where it sits)

Hydroid has no extreme in its base stats — every one of them sits in the middle of the roster, so what it does comes from its abilities rather than its numbers.

It ships with 2 polarities already installed, plus Naramon on the aura slot, so that much of the board costs no forma.

(Loadout facts)

Pre-installed polarities
MaduraiNaramon
Aura slot
Naramon
Helminth can subsume
Tempest Barrage
Progenitor element
Magnetic
Role
Crowd Control
Introduced
13

(Passive)

Enemies damaged by Hydroid are more vulnerable to Corrosive Status, with initial Status reducing Armor by _%.

(Abilities)

  1. 01

    Tempest Barrage 25 energy Subsumable

    Summon a tempest to rain down upon a target area.

    Augment: Viral Tempest

  2. 02

    Tidal Surge 50 energy

    Crash through enemies in a ferocious wall of water.

    Augment: Tidal Impunity

  3. 03

    Plunder 75 energy

    Plunder Armor from nearby enemies and increase Corrosive Damage on your Abilities and weapons. Enemies affected by Corrosive Status offer a greater increase.

    Augment: Rousing Plunder

  4. 04

    Tentacle Swarm 50 energy

    Summon a creature from the depths. Its watery tentacles emerge from nearby surfaces to wreak havoc.

    Augment: Pilfering Swarm

Costs are base figures, before efficiency.

(Acquisition)

Hydroid is a boss drop — every part comes off Earth/Oro (Assassination). The blueprint itself is bought from the in-game market. Skipping all of it costs 300 platinum in the market, or 50,000 credits for the blueprint alone.

Chassis

Where Rotation Chance
Earth/Oro (Assassination) 38.72%
Vay Hek Frequency Triangulator C 38.72%

Neuroptics

Where Rotation Chance
Earth/Oro (Assassination) 38.72%
Vay Hek Frequency Triangulator C 38.72%

Systems

Where Rotation Chance
Earth/Oro (Assassination) 22.56%
Vay Hek Frequency Triangulator C 22.56%

Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.

(Craft)

Credits, all in
75,000
Build time
3 days 12 hours
Rush, all in
125 p
Or buy outright
300 p

Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.

Everything it eats

  • 1,650 Polymer Bundle
  • 1,200 Nano Spores
  • 370 Alloy Plate
  • 300 Rubedo
  • 4 Argon Crystal
  • 4 Gallium
  • 2 Orokin Cell
  • 1 Control Module

The tree

Hydroid blueprint 30,000 cr · 3 days · rush 50 p
  • 1 Orokin Cell
Neuroptics 15,000 cr · 12 hours
  • 150 Alloy Plate
  • 1 Control Module
  • 150 Polymer Bundle
  • 2 Argon Crystal
Chassis 15,000 cr · 12 hours
  • 2 Argon Crystal
  • 1,000 Polymer Bundle
  • 300 Rubedo
  • 1,200 Nano Spores
Systems 15,000 cr · 12 hours
  • 1 Orokin Cell
  • 4 Gallium
  • 500 Polymer Bundle
  • 220 Alloy Plate

(Builds)

No build has been written up for Hydroid yet. Anything published by the community shows up below as soon as it exists.

(Sources)

Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki , CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.