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(02) (Warframe) © 2026

Mag

Take down your enemies with magnetic force. Mag alters magnetic fields to provide crowd control and strip enemy defenses. Few can resist her attraction or her repulsion.

Build this frame
Mag

(Base stats)

Health
180
Shield
455
Armor
105
Energy
140
Sprint
1
Mastery
0

Values as reported by the game export at max rank · snapshot 19 Sept 2026

(Where it sits)

It is thin on health (116th of 117) and armor (105th of 117), which is what a build has to answer for.

It ships with 2 polarities already installed, plus Madurai on the aura slot, so that much of the board costs no forma.

(Loadout facts)

Pre-installed polarities
NaramonNaramon
Aura slot
Madurai
Helminth can subsume
Pull
Progenitor element
Magnetic
Role
Crowd Control
Introduced
Vanilla

(Passive)

Nearby items gravitate toward Mag for easy collection.

(Abilities)

  1. 01

    Pull 25 energy Subsumable

    Mag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her.

    Augment: Greedy Pull

  2. 02

    Magnetize 50 energy

    (TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix. (HOLD) Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone.

    Augment: Magnetized Discharge

  3. 03

    Polarize 75 energy

    Emit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting Slash Status Effect.

    Augment: Counter Pulse

  4. 04

    Crush 100 energy

    Magnetize the bones of nearby enemies, causing them to collapse upon themselves.

    Augment: Fracturing Crush

Costs are base figures, before efficiency.

(Acquisition)

Mag is a boss drop — every part comes off Phobos/Iliad (Assassination). The blueprint itself is bought from the in-game market. Skipping all of it costs 75 platinum in the market, or 25,000 credits for the blueprint alone.

Chassis

Where Rotation Chance
Phobos/Iliad (Assassination) 38.72%

Neuroptics

Where Rotation Chance
Phobos/Iliad (Assassination) 38.72%

Systems

Where Rotation Chance
Phobos/Iliad (Assassination) 22.56%

Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.

(Craft)

Credits, all in
70,000
Build time
1 day 12 hours
Rush, all in
125 p
Or buy outright
75 p

Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 1 day for the frame itself. One slot at a time comes to 2 days 12 hours.

Everything it eats

  • 1,000 Ferrite
  • 800 Rubedo
  • 500 Salvage
  • 220 Plastids
  • 150 Alloy Plate
  • 150 Polymer Bundle
  • 2 Morphics
  • 1 Control Module
  • 1 Neural Sensors
  • 1 Orokin Cell

The tree

Mag blueprint 25,000 cr · 1 day · rush 50 p
  • 1 Orokin Cell
Neuroptics 15,000 cr · 12 hours
  • 150 Alloy Plate
  • 1 Neural Sensors
  • 150 Polymer Bundle
  • 500 Rubedo
Chassis 15,000 cr · 12 hours
  • 1 Morphics
  • 1,000 Ferrite
  • 300 Rubedo
Systems 15,000 cr · 12 hours
  • 1 Control Module
  • 1 Morphics
  • 500 Salvage
  • 220 Plastids

(Builds)

No build has been written up for Mag yet. Anything published by the community shows up below as soon as it exists.

(Sources)

Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki , CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.