Saryn Prime
A golden blossom conceals deadly nectar. Featuring altered mod polarities for greater customization.
Build this frame
(Base stats)
- Health
- 365
- Shield
- 270
- Armor
- 315
- Energy
- 200
- Sprint
- 1
- Mastery
- 0
Values as reported by the game export at max rank · snapshot 19 Sept 2026
(Where it sits)
Saryn Prime has no extreme in its base stats — every one of them sits in the middle of the roster, so what it does comes from its abilities rather than its numbers.
It ships with 3 polarities already installed, plus Vazarin on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- NaramonVazarinMadurai
- Aura slot
- Vazarin
- Progenitor element
- Toxin
- Role
- Damage
- Introduced
- 18.4.12
(Passive)
Status Effects inflicted upon enemies last _% longer.
(Abilities)
-
01 Spores 25 energy
Inflict a target with a pox of Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host. The longer the Spore spreads, its damage will increase.
Augments: Revealing Spores , Venom Dose
-
02 Molt 50 energy Subsumable
Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies.
Augment: Regenerative Molt
-
03 Toxic Lash 50 energy
While active, attacks deal additional Toxin Damage; this effect is doubled for Melee Strikes. Instantly burst spores when attacking afflicted enemies.
Augment: Contagion Cloud
-
04 Miasma 75 energy
Release a poisonous miasma that deals Viral Damage to enemies in range. Foes afflicted by spores are more susceptible to the mist.
Costs are base figures, before efficiency.
(Acquisition)
Saryn Prime comes out of Void relics — 28 of them across its 4 parts. It is in the Vault: those relics no longer drop, so the only routes left are a player who already holds them and the occasional unvaulting.
In the Vault — the relics below are not in the current drop tables.
Blueprint
| Relic | Intact | Exceptional | Flawless | Radiant |
|---|---|---|---|---|
| Lith S4 | 2% | 4% | 6% | 10% |
| Lith V6 | 11% | 13% | 17% | 20% |
| Meso C3 | 11% | 13% | 17% | 20% |
| Meso S4 | 2% | 4% | 6% | 10% |
| Neo S1 | 2% | 4% | 6% | 10% |
| Axi N12 | 11% | 13% | 17% | 20% |
| Axi N6 | 11% | 13% | 17% | 20% |
Chassis
| Relic | Intact | Exceptional | Flawless | Radiant |
|---|---|---|---|---|
| Lith S17 | 2% | 4% | 6% | 10% |
| Meso S2 | 2% | 4% | 6% | 10% |
| Neo S10 | 2% | 4% | 6% | 10% |
| Neo S13 | 2% | 4% | 6% | 10% |
| Neo S2 | 2% | 4% | 6% | 10% |
Neuroptics
| Relic | Intact | Exceptional | Flawless | Radiant |
|---|---|---|---|---|
| Lith A1 | 11% | 13% | 17% | 20% |
| Lith C5 | 25.33% | 23.33% | 20% | 16.67% |
| Meso S5 | 11% | 13% | 17% | 20% |
| Meso S9 | 11% | 13% | 17% | 20% |
| Neo S19 | 11% | 13% | 17% | 20% |
| Neo V4 | 11% | 13% | 17% | 20% |
| Axi V9 | 25.33% | 23.33% | 20% | 16.67% |
Systems
| Relic | Intact | Exceptional | Flawless | Radiant |
|---|---|---|---|---|
| Lith H1 | 25.33% | 23.33% | 20% | 16.67% |
| Meso C1 | 25.33% | 23.33% | 20% | 16.67% |
| Meso F1 | 25.33% | 23.33% | 20% | 16.67% |
| Meso M5 | 25.33% | 23.33% | 20% | 16.67% |
| Meso N4 | 25.33% | 23.33% | 20% | 16.67% |
| Neo N5 | 25.33% | 23.33% | 20% | 16.67% |
| Neo S10 | 25.33% | 23.33% | 20% | 16.67% |
| Neo S13 | 25.33% | 23.33% | 20% | 16.67% |
| Axi G1 | 25.33% | 23.33% | 20% | 16.67% |
| Axi S5 | 25.33% | 23.33% | 20% | 16.67% |
| Axi T1 | 25.33% | 23.33% | 20% | 16.67% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
(Craft)
- Credits, all in
- 70,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 4,000 Ferrite
- 4,000 Nano Spores
- 3,500 Salvage
- 1,950 Rubedo
- 1,500 Alloy Plate
- 500 Circuits
- 6 Nitain Extract
- 2 Neural Sensors
- 2 Orokin Cell
The tree
- 1 Orokin Cell
- 1,500 Alloy Plate
- 2 Neural Sensors
- 3,500 Salvage
- 750 Rubedo
- 3 Nitain Extract
- 4,000 Nano Spores
- 1,200 Rubedo
- 3 Nitain Extract
- 1 Orokin Cell
- 4,000 Ferrite
- 500 Circuits
(Builds)
Saryn Prime — Steel Path spores
Steel Path · endless · 7 forma
Range and duration first, strength second. Spores want to spread further than they want to hit harder, and the board is shaped around that.
- Aura Corrosive Projection Naramon
- Exilus Preparation Zenurik
- Umbral Intensify Umbra
- Umbral Vitality Umbra
- Stretch Naramon
- Primed Continuity Madurai
- Augur Secrets Naramon
- Primed Flow Naramon
- Adaptation Vazarin
- Streamline Naramon
Arcanes
- Molt Augmented On Kill: +0.24% Ability Strength. Stacks up to 250x.
- Arcane Energize On Energy Pickup: 60% chance to replenish 150 Energy to self and allies within 15m 15s cooldown
Archon shards
- Tauforged Azure Archon Shard +150 (+225) Max Health
- Tauforged Azure Archon Shard +150 (+225) Max Health
- Tauforged Azure Archon Shard +150 (+225) Armor
- Tauforged Crimson Archon Shard +10% (+15%) Ability Strength
- Tauforged Emerald Archon Shard Toxin Status Effects deal +30% (+45%) more damage. not counted
- Health
- 1180
- Shield
- 270
- Armor
- 540
- Energy
- 570
- Strength
- 183%
- Duration
- 155%
- Range
- 145%
- Efficiency
- 130%
Capacity 56 / 66
The arcanes above are not in these figures — every one of them is conditional or derived from another stat, and the engine refuses to average a trigger.
1 of the 5 shards are not in these figures either: they are conditional on kills, or name a stat this engine does not carry.
Spores scale off how many enemies carry them, not off how hard each tick lands, so range and duration buy more than raw strength does. Stretch and Primed Continuity are doing the heavy lifting here.
Umbral Vitality plus Adaptation is what makes this survivable at Steel Path levels; Saryn has no armour to speak of and the stat panel above says so.
Corrosive Projection is a squad decision rather than a Saryn one — swap it for Energy Siphon when soloing, and skip the aura forma if you do, since Energy Siphon is Naramon like the slot you would be building towards anyway.
Source: FrameLegend — composed from our own mod dataset, not play-tested
(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki , CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.