Temple
Blazing with glamor and armed with an Infested guitar, Lizzie, Temple’s power chords light the flames of revolution.
Build this frame
(Base stats)
- Health
- 405
- Shield
- 225
- Armor
- 325
- Energy
- 165
- Sprint
- 1
- Mastery
- 0
Values as reported by the game export at max rank · snapshot 19 Sept 2026
(Where it sits)
It is thin on shield (90th of 117), which is what a build has to answer for.
It ships with 2 polarities already installed, plus Naramon on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- MaduraiVazarin
- Aura slot
- Naramon
- Helminth can subsume
- Pyrotechnics
- Progenitor element
- Heat
- Role
- Damage · Support
- Introduced
- 38.5
(Passive)
Play abilities in sync with the Backbeat metronome to invigorate ability effects while increasing Ability Efficiency by _%.
(Abilities)
-
01 Pyrotechnics 25 energy Subsumable
Blast targeted enemies with pillars of Heat Damage. Backbeat Timing: Ignite even more pillars. Increases the Duration and Heat Damage of Ripper's Wail when it deals damage.
-
02 Overdrive 25 energy
Drive loudspeakers into epic distortion to create a damaging wave of Heat Damage while also increasing vulnerability to Critical Chance. Backbeat Timing: Doubles Critical Chance. Increases the Duration and Heat Damage of Ripper’s Wail when it deals damage.
-
03 Ripper's Wail 50 energy
Rip on the guitar to make Temple briefly invulnerable while healing them. Ally’s weapons in Affinity Range are lit-up with extra Heat Damage each time an ability is used on the Backbeat and successfully hits enemies. Backbeat Timing: Invulnerability lasts longer.
-
04 Exalted Solo 75 energy
Once a charge has been built up on the Backbeat metronome, set Lizzie aflame and torch enemies with Heat. While aimed, Lizzie blasts enemies with thunderous elemental sound waves, use ability controls to change the Elemental Damage type. Backbeat Timing: No Energy consumed.
Exalted weapon: Lizzie
Costs are base figures, before efficiency.
(Acquisition)
Temple's parts drop across 4 separate reward tables. Skipping all of it costs 370 platinum in the market.
Blueprint
| Where | Rotation | Chance |
|---|---|---|
| Höllvania/Solstice Square (Defense) | C | 4.58% |
| Höllvania/Solstice Square (Defense) | B | 1.98% |
| Höllvania/Solstice Square (Defense) | A | 0.97% |
Chassis
| Where | Rotation | Chance |
|---|---|---|
| Höllvania/Solstice Square (Defense) | C | 4.58% |
| Höllvania/Solstice Square (Defense) | B | 1.98% |
| Höllvania/Solstice Square (Defense) | A | 0.97% |
Neuroptics
| Where | Rotation | Chance |
|---|---|---|
| Höllvania/Solstice Square (Defense) | C | 4.58% |
| Höllvania/Solstice Square (Defense) | B | 1.98% |
| Höllvania/Solstice Square (Defense) | A | 0.97% |
Systems
| Where | Rotation | Chance |
|---|---|---|
| Höllvania/Solstice Square (Defense) | C | 4.58% |
| Höllvania/Solstice Square (Defense) | B | 1.98% |
| Höllvania/Solstice Square (Defense) | A | 0.97% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
(Craft)
- Credits, all in
- 70,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
- Or buy outright
- 370 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 2,800 Nano Spores
- 800 Plastids
- 450 Polymer Bundle
- 400 Höllvanian Pitchweave Fragment
- 250 Alloy Plate
- 22 Experimental Arc-Relay
- 6 Control Module
- 6 Techrot Motherboard
- 3 Orokin Cell
- 2 Neurodes
- 1 Argon Crystal
- 1 Neural Sensors
The tree
- 3 Orokin Cell
- 22 Experimental Arc-Relay
- 800 Plastids
- 1 Neural Sensors
- 2 Neurodes
- 400 Höllvanian Pitchweave Fragment
- 250 Alloy Plate
- 1,500 Nano Spores
- 1 Argon Crystal
- 6 Techrot Motherboard
- 1,300 Nano Spores
- 450 Polymer Bundle
- 6 Control Module
(Builds)
No build has been written up for Temple yet. Anything published by the community shows up below as soon as it exists.
(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki , CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.