Trinity Prime
Become the bastion that defends allies using powerful healing abilities with Trinity Prime. Featuring altered mod polarities for greater customization.
Build this frame
(Base stats)
- Health
- 270
- Shield
- 455
- Armor
- 135
- Energy
- 175
- Sprint
- 1.1
- Mastery
- 0
Values as reported by the game export at max rank · snapshot 19 Sept 2026
(Where it sits)
It is thin on health (95th of 117) and armor (93th of 117), which is what a build has to answer for.
It ships with 4 polarities already installed, plus Vazarin on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- VazarinVazarinMaduraiNaramon
- Aura slot
- Vazarin
- Progenitor element
- Cold
- Role
- Survival · Support
- Introduced
- 17.6
(Passive)
Allies in Affinity Range gain _% of Trinity's Max Energy as Health.
(Abilities)
-
01 Well Of Life 25 energy Subsumable
Create a well of life on an enemy who will absorb Status Effect damage intended for nearby allies. Allies gain additional Health when they attack the target. If allies die, enemies in the well of life die in their stead.
Augment: Pool of Life
-
02 Energy Vampire 50 energy
Allies will gain energy over time when enemies are marked with Energy Vampire.
Augment: Vampire Leech
-
03 Link 75 energy
Any damage taken while Link is active will be channeled to a nearby enemy.
Augment: Abating Link
-
04 Blessing 100 energy
Restore the health and shields of allies within Affinity Range while reducing the damage they take from enemies.
Augment: Champion's Blessing
Costs are base figures, before efficiency.
(Acquisition)
Trinity Prime comes out of Void relics — 26 of them across its 4 parts. It is in the Vault: those relics no longer drop, so the only routes left are a player who already holds them and the occasional unvaulting.
In the Vault — the relics below are not in the current drop tables.
Blueprint
| Relic | Intact | Exceptional | Flawless | Radiant |
|---|---|---|---|---|
| Lith K1 | 11% | 13% | 17% | 20% |
| Lith K4 | 11% | 13% | 17% | 20% |
| Meso P6 | 11% | 13% | 17% | 20% |
| Meso S4 | 11% | 13% | 17% | 20% |
| Neo N6 | 11% | 13% | 17% | 20% |
| Axi S1 | 11% | 13% | 17% | 20% |
Chassis
| Relic | Intact | Exceptional | Flawless | Radiant |
|---|---|---|---|---|
| Lith L3 | 11% | 13% | 17% | 20% |
| Lith S4 | 11% | 13% | 17% | 20% |
| Neo S1 | 11% | 13% | 17% | 20% |
| Axi H1 | 11% | 13% | 17% | 20% |
| Axi H2 | 11% | 13% | 17% | 20% |
| Axi S7 | 11% | 13% | 17% | 20% |
Neuroptics
| Relic | Intact | Exceptional | Flawless | Radiant |
|---|---|---|---|---|
| Lith K8 | 11% | 13% | 17% | 20% |
| Meso D5 | 25.33% | 23.33% | 20% | 16.67% |
| Neo D1 | 11% | 13% | 17% | 20% |
| Neo N7 | 25.33% | 23.33% | 20% | 16.67% |
| Neo S6 | 25.33% | 23.33% | 20% | 16.67% |
| Axi C1 | 25.33% | 23.33% | 20% | 16.67% |
| Axi V3 | 25.33% | 23.33% | 20% | 16.67% |
Systems
| Relic | Intact | Exceptional | Flawless | Radiant |
|---|---|---|---|---|
| Neo B1 | 25.33% | 23.33% | 20% | 16.67% |
| Neo D4 | 25.33% | 23.33% | 20% | 16.67% |
| Neo N12 | 25.33% | 23.33% | 20% | 16.67% |
| Axi A1 | 25.33% | 23.33% | 20% | 16.67% |
| Axi C2 | 25.33% | 23.33% | 20% | 16.67% |
| Axi V2 | 25.33% | 23.33% | 20% | 16.67% |
| Axi V3 | 25.33% | 23.33% | 20% | 16.67% |
| Axi V4 | 25.33% | 23.33% | 20% | 16.67% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
(Craft)
- Credits, all in
- 70,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 9,000 Cryotic
- 9,000 Nano Spores
- 2,550 Circuits
- 1,100 Rubedo
- 950 Oxium
- 3 Control Module
- 2 Neural Sensors
- 2 Orokin Cell
- 1 Argon Crystal
The tree
- 1 Orokin Cell
- 450 Oxium
- 2 Neural Sensors
- 9,000 Nano Spores
- 1,100 Rubedo
- 1 Argon Crystal
- 500 Oxium
- 1,200 Circuits
- 3 Control Module
- 1 Orokin Cell
- 9,000 Cryotic
- 1,350 Circuits
(Builds)
No build has been written up for Trinity Prime yet. Anything published by the community shows up below as soon as it exists.
(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki , CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.