(Base stats)
- Health
- 455
- Shield
- 455
- Armor
- 135
- Energy
- 175
- Sprint
- 1.15
- Mastery
- 0
Values as reported by the game export at max rank · snapshot 19 Sept 2026
(Where it sits)
It is thin on armor (95th of 117), which is what a build has to answer for.
It ships with 4 polarities already installed, plus Vazarin on the aura slot, so that much of the board costs no forma.
(Loadout facts)
- Pre-installed polarities
- MaduraiMaduraiVazarinNaramon
- Aura slot
- Vazarin
- Progenitor element
- Impact
- Role
- Damage · Crowd Control
- Introduced
- 22.16.4
(Passive)
Zephyr moves faster and falls slower while airborne. Also gain _% Critical Hit chance with weapons while airborne.
(Abilities)
-
01 Tail Wind 25 energy
Hold while airborne to hover Zephyr with reduced movement. From the air, tap to dash forward, or aim down to dive bomb enemies below.
Augment: Target Fixation
-
02 Airburst 50 energy Subsumable
Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.
Augment: Airburst Rounds
-
03 Turbulence 75 energy
Creates a wind shield around Zephyr, redirecting all incoming projectiles.
Augment: Jet Stream
-
04 Tornado 100 energy
Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental Damage Type they absorb the most. Shoot engulfed enemies to inflict extra damage. Hold for stationary tornadoes or tap for wandering ones.
Augment: Funnel Clouds
Costs are base figures, before efficiency.
(Acquisition)
Zephyr Prime comes out of Void relics — 25 of them across its 4 parts. It is in the Vault: those relics no longer drop, so the only routes left are a player who already holds them and the occasional unvaulting.
In the Vault — the relics below are not in the current drop tables.
Blueprint
| Relic | Intact | Exceptional | Flawless | Radiant |
|---|---|---|---|---|
| Meso Z1 | 2% | 4% | 6% | 10% |
| Neo Z1 | 2% | 4% | 6% | 10% |
| Neo Z2 | 2% | 4% | 6% | 10% |
| Neo Z4 | 2% | 4% | 6% | 10% |
| Axi G5 | 11% | 13% | 17% | 20% |
Chassis
| Relic | Intact | Exceptional | Flawless | Radiant |
|---|---|---|---|---|
| Meso A2 | 11% | 13% | 17% | 20% |
| Meso R4 | 25.33% | 23.33% | 20% | 16.67% |
| Meso W1 | 11% | 13% | 17% | 20% |
| Neo A2 | 11% | 13% | 17% | 20% |
| Neo K1 | 11% | 13% | 17% | 20% |
| Axi L3 | 11% | 13% | 17% | 20% |
| Axi O3 | 11% | 13% | 17% | 20% |
Neuroptics
| Relic | Intact | Exceptional | Flawless | Radiant |
|---|---|---|---|---|
| Lith C8 | 25.33% | 23.33% | 20% | 16.67% |
| Lith H2 | 25.33% | 23.33% | 20% | 16.67% |
| Lith K2 | 25.33% | 23.33% | 20% | 16.67% |
| Neo N10 | 25.33% | 23.33% | 20% | 16.67% |
| Neo Z3 | 25.33% | 23.33% | 20% | 16.67% |
| Axi A4 | 25.33% | 23.33% | 20% | 16.67% |
| Axi O4 | 25.33% | 23.33% | 20% | 16.67% |
| Axi R3 | 25.33% | 23.33% | 20% | 16.67% |
Systems
| Relic | Intact | Exceptional | Flawless | Radiant |
|---|---|---|---|---|
| Lith Z1 | 2% | 4% | 6% | 10% |
| Lith Z2 | 2% | 4% | 6% | 10% |
| Meso Z2 | 2% | 4% | 6% | 10% |
| Meso Z3 | 2% | 4% | 6% | 10% |
| Neo Z8 | 2% | 4% | 6% | 10% |
Chances are per reward roll, as the drop tables state them. Relic rows show the chance at each refinement; a relic drops Intact.
(Craft)
- Credits, all in
- 70,000
- Build time
- 3 days 12 hours
- Rush, all in
- 125 p
Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.
Everything it eats
- 4,250 Alloy Plate
- 3,600 Ferrite
- 3,175 Nano Spores
- 550 Cryotic
- 550 Oxium
- 350 Plastids
- 5 Orokin Cell
- 3 Neural Sensors
- 3 Neurodes
- 2 Argon Crystal
- 2 Nitain Extract
- 2 Tellurium
The tree
- 5 Orokin Cell
- 3 Neural Sensors
- 250 Oxium
- 350 Plastids
- 4,250 Alloy Plate
- 2 Nitain Extract
- 2 Tellurium
- 3,600 Ferrite
- 300 Oxium
- 2 Argon Crystal
- 3 Neurodes
- 550 Cryotic
- 3,175 Nano Spores
(Builds)
No build has been written up for Zephyr Prime yet. Anything published by the community shows up below as soon as it exists.
(Sources)
Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki , CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.