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(02) (Warframe) © 2026

Zephyr

Command the power of the wind. Zephyr’s cyclonic abilities protect her, deal high damage, and provide crowd control. She swoops in from above and leaves a path of destruction.

Build this frame
Zephyr

(Base stats)

Health
455
Shield
455
Armor
105
Energy
100
Sprint
1.1
Mastery
0

Values as reported by the game export at max rank · snapshot 19 Sept 2026

(Where it sits)

It is thin on armor (117th of 117) and energy (113th of 117), which is what a build has to answer for.

It ships with 2 polarities already installed, plus Vazarin on the aura slot, so that much of the board costs no forma.

(Loadout facts)

Pre-installed polarities
MaduraiNaramon
Aura slot
Vazarin
Helminth can subsume
Airburst
Progenitor element
Impact
Role
Damage · Crowd Control
Introduced
12

(Passive)

Zephyr moves faster and falls slower while airborne. Also gain _% Critical Hit chance with weapons while airborne.

(Abilities)

  1. 01

    Tail Wind 25 energy

    Hold while airborne to hover Zephyr with reduced movement. From the air, tap to dash forward, or aim down to dive bomb enemies below.

    Augment: Target Fixation

  2. 02

    Airburst 50 energy Subsumable

    Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.

    Augment: Airburst Rounds

  3. 03

    Turbulence 75 energy

    Creates a wind shield around Zephyr, redirecting all incoming projectiles.

    Augment: Jet Stream

  4. 04

    Tornado 100 energy

    Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental Damage Type they absorb the most. Shoot engulfed enemies to inflict extra damage. Hold for stationary tornadoes or tap for wandering ones.

    Augment: Funnel Clouds

Costs are base figures, before efficiency.

(Acquisition)

The drop tables carry nothing for Zephyr. It is not farmed from a mission — it comes from clan research, a quest reward or an event, none of which the export records.

(Craft)

Credits, all in
70,000
Build time
3 days 12 hours
Rush, all in
125 p
Or buy outright
275 p

Build time assumes the 3 components build at the same time in separate foundry slots — 12 hours for the slowest, then 3 days for the frame itself. One slot at a time comes to 4 days 12 hours.

Everything it eats

  • 900 Nano Spores
  • 700 Polymer Bundle
  • 600 Oxium
  • 500 Salvage
  • 400 Plastids
  • 150 Circuits
  • 50 Rubedo
  • 1 Control Module
  • 1 Orokin Cell

The tree

Zephyr blueprint 25,000 cr · 3 days · rush 50 p
  • 1 Orokin Cell
Neuroptics 15,000 cr · 12 hours
  • 150 Circuits
  • 200 Oxium
  • 200 Polymer Bundle
  • 500 Salvage
Chassis 15,000 cr · 12 hours
  • 200 Oxium
  • 900 Nano Spores
  • 50 Rubedo
Systems 15,000 cr · 12 hours
  • 1 Control Module
  • 200 Oxium
  • 500 Polymer Bundle
  • 400 Plastids

(Builds)

No build has been written up for Zephyr yet. Anything published by the community shows up below as soon as it exists.

(Sources)

Stats, ability text and art come from the game export. Polarities, ability costs, augments, subsume status and the crafting recipes come from the WARFRAME Wiki , CC BY-SA. Every figure, ranking and total on this page is computed from our own dataset.